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Microman jeeg
Microman jeeg





microman jeeg

The feet are plastic but contain a nice touch that almost shows that Bandai knew there was a problem with this toy. The lower legs are metal, with metal ankle joints. This upper leg is plastic, but it connects to the lower leg at a nice strong metal knee joint. The upper legs have steel balls at the end that connect to the magnets in the hips. The chest connects to a waist section and then to the hip section, which is diecast. When you try to move this joint, you usually just dislocate the magnet instead. In addition, the swivel joint where the arm connects to the shoulder is rather tight.

microman jeeg

The same pin connects on the other side of the forearm, making that a connection that easily separates. From there you need a set of pliers or something to remove it. Because the forearms are rubber like the hands, it’s almost impossible to remove the hands without removing the joint. Here’s where one of the major flaws appears. The hands connect to the forearms by a tiny metal joint. The forearms are a hard rubber much like the fists of SOC toys. The upper arm / elbow parts have metal connection points with plastic covering. This circular piece has a magnetic connection point and the inner part swivels to allow a wider range of motion. The chest unit is almost all diecast metal.Įach arm connects to the body at a round plastic shoulder part. The head connects to the chest by a magnet, and the neck section is articulated. The head is mostly plastic, save for the magnetic connection joint at the bottom of the neck, and the joint work. Fans were disappointed that only the head, arms and legs connected magnetically, but then again, that’s what the original did. There are 16 main sections of Jeeg that compose the body.

microman jeeg

The main gimmick of Jeeg is that it is a toy that is the sum of its parts. It’s not a terrible toy – it looks great actually, but it is a frustrating toy to handle and explore. They tried their best I think, to work within the confines of the design. They couldn’t make a Jeeg toy and NOT have the limbs magnetic – that’s the whole idea of the character. Now, before the entire country of Italy begins to send me hate mail, let me explain.īandai had a difficult task ahead of them. It pains me to say it, because as a rule I love the SOC line, but this just doesn’t deliver. This new Jeeg toy is part SOC, part floppy mess. Had magnetic ball joint technology advanced that much in 30 or so years? Could this new Jeeg maintain the original gimmick while updating to modern standards? When Bandai announced the new Jeeg, I was skeptical. I didn’t like the original toy due to the magnetic floppy limbs. I was never that into the Micronauts, and I never understood Jeeg. The Takara Jeeg was used as the body of the Micronaut’s Baron Karza toy from in 1977. Takara had decided use a magnetic joint system for the toy, and this idea was then worked into the show.Īudiences in the US likely did not see Jeeg on TV, but they might be familiar with the toy. The original Jeeg was made in cooperation with Go Nagai and toy maker Takara.







Microman jeeg